
"... in a long forgotten time and place where internet was a subject of sci-fi movies, Hollywood special effects were not CGI, but hand crafted models, car design was boxy, drum sounds were big, shoulder pads were big and hair was... well, er, big also... the number one console people had in ther homes was the commodore 64..."
Beside toxic yellow paint, I added audio input, so that any incoming signal can be processed with mono synth's filter, a switch that lets you choose between audio in, audio to ground (noise free mode) or middle position (normal), composite video output (since RF can be a bit hacky sometimes) and a switch that lets you choose between 1x & 1y pots and control port 1 (in case you need to use a joystick or a mouse)...


Saturday, 25 August 2007
commodore 64: strike II
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